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UGESystem: Universal Game Story & Event System

UGESystem: Universal Game Story & Event System

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Devlog

  • UGESystem Update: Save & Load API
    December 22, 2025 by WeavingGame
    1. Universal Save/Load API We've introduced a standardized API to help you easily integrate UGESystem with your own save system (JSON, Binary, EasySave, etc.) Capture State: Snapshots the progress of... Continue reading
  • UGESystem Update: Improved Web-Unity Sync & Input Stability
    December 21, 2025 by WeavingGame
    Hello developers! We've been hard at work polishing UGESystem for its upcoming Unity Asset Store launch. Today’s update focuses on squashing some tricky bugs related to data synchronization and inpu... Continue reading
  • UGESystem BugFix! - use the Lazy Initialization pattern
    December 19, 2025 by WeavingGame
    I modified the UGESystemController.cs file to use the Lazy Initialization pattern, which allows the manager instance to be initialized immediately when needed. This ensures that the manager instance a... Continue reading
  • UGESystem Official Release & 70% Launch Sale!
    December 16, 2025 by WeavingGame#news, #major update, #sale
    Hello everyone! We are thrilled to announce the official Early Access release of **UGESystem**. UGESystem is a **Universal Game Story & Event System** for Unity. It allows you to design complex game n... Continue reading
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